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Tower Defence Game

This project was developed for a mobile tower defense game, where I worked as a Senior / Lead 3D Artist.
My responsibilities included:
- Creating some of miniature Soviet-era cities and environments.
- Modeling vehicles, props, and additional environment assets.
- Building and setting up game maps in Unity using procedural generation tools.
- Creating and setting up splines for train movement and routes.
- Supervising the 3D art team, providing feedback, reviewing assets, and maintaining the overall visual quality of the project.
Throughout the project, our team created 30+ unique maps, featuring different cities across a variety of biomes.